publicbeta has published a book

Difficult Questions About Videogames:

difficult questions about videogames

365 pages. 969 responses. 71 contributors.

Difficult Questions About Videogames is a unique and vital document of the state of contemporary thinking and opinion on this most pervasive, important and misunderstood of popular cultural forms.

Never before have CEOs, developers, journalists, academics and (of course) players been brought together to sweat it out over the same difficult questions.

Their answers are radical, loving, conservative, funny, mundane, controversial and emotional - what binds them together is the commitment that these questions are worth answering,

because games matter.

Difficult Questions About Videogames is Now Available.


Warren Spector, Eugene Jarvis, Dave Perry, Robin Hunicke, Jeff Minter, Ian Livingstone, Ernest Adams, Scott Miller, Aleks Krotoski, Mia Consalvo, Jesper Juul, Demis Hassabis, Jez San, Noah Falstein, Gonzalo Frasca, Lula LaMer, Helen Kennedy, Mark Griffiths, Jamie Fristrom, Scott Adams and many more...

Praise for Difficult Questions About Videogames:

"For an industry too often focused on the hardcore, Difficult Questions About Videogames demonstrates that videogame culture is already a much broader church than most give it credit for. Of course, there's still a long way to go, but with this book and its future plans for live events based around the concept, PublicBeta seems to be pushing all the right buttons."
EDGE Magazine

"Despite the massive popularity of videogames, we still haven't asked enough fundamental questions about what games actually are. The PublicBeta Project's Difficult Questions About Videogames is exactly the kind of thing the game industry and gamers need."
- Ian Bogost, Persuasive Games

"Public Beta has promised that this is simply a version 1 of an ongoing project. Add I hope thatís the case. I'm ready to buy version 2, just to see what other people have to say about the same topic. In fact, my only criticism at this point is one unavoidable with a project such as this - give me more!"
- Buzzcut

"it's conversationalÖ but in a different way. More like attending a well-planned party for game designers, researchers and journalists. And then surfing between clusters, overhearing snippets of dialog... Making a book happen is no small thing. Making one that you keep coming back to (despite meetings and work and email and so on... itís been hours and Iím still poking around in it.. ) - well, that's an accomplishment."
- GewGaw